stellarskyfall, Hi, you do not have this mistake? it occurs after updating, helps vaip!!! but before the following updating.
VERSION: 100.47925
DNLServer.exe!UObjectBaseUtility::IsA<AHumanNpcPrimalCharacter>() (0x00007ff6b6ae05e0) + 60 bytes [c:\engines\47802\engine\source\runtime\coreuobject\public\uobject\uobjectbaseutility.h:290]
DNLServer.exe!ABusinessNpcManager::InitCurrentNpcList() (0x00007ff6b6adf288) + 17 bytes [c:\_j\workspace\_game\+dev\dnl\dev\game\source\dnl\private\businessnpcmanager.cpp:103]
DNLServer.exe!ABusinessNpcManager::CheckCurrentListState() (0x00007ff6b6adf7e6) + 8 bytes [c:\_j\workspace\_game\+dev\dnl\dev\game\source\dnl\private\businessnpcmanager.cpp:149]
DNLServer.exe!FTimerManager::Tick() (0x00007ff6b7f85508) + 0 bytes [c:\engines\47802\engine\source\runtime\engine\private\timermanager.cpp:1244]
DNLServer.exe!UWorld::Tick() (0x00007ff6b7e43e4f) + 0 bytes [c:\engines\47802\engine\source\runtime\engine\private\leveltick.cpp:1314]
DNLServer.exe!UGameEngine::Tick() (0x00007ff6b7d75b02) + 0 bytes [c:\engines\47802\engine\source\runtime\engine\private\gameengine.cpp:1028]
DNLServer.exe!FEngineLoop::Tick() (0x00007ff6b6ab40fa) + 0 bytes [c:\engines\47802\engine\source\runtime\launch\private\launchengineloop.cpp:2383]
DNLServer.exe!GuardedMain() (0x00007ff6b6aafa3c) + 0 bytes [c:\engines\47802\engine\source\runtime\launch\private\launch.cpp:186]
DNLServer.exe!GuardedMainWrapper() (0x00007ff6b6ab50ea) + 5 bytes [c:\engines\47802\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
DNLServer.exe!WinMain() (0x00007ff6b6ab5218) + 8 bytes [c:\engines\47802\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
DNLServer.exe!__tmainCRTStartup() (0x00007ff6b8da5ad5) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ff9084513d2) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff90a9054f4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff90a9054f4) + 0 bytes [UnknownFile:0]
TempLog
Total RHI Memory 0.00 B
TexturePoolSize 0
Memory total: Physical=63.9GB (64GB approx) Virtual=131072.0GB
Platform Memory Stats for WindowsServer
Process Physical Memory: 1516.44 MB used, 1656.29 MB peak
Process Virtual Memory: 1600.01 MB used, 2962.45 MB peak
Physical Memory: 22559.57 MB used, 65427.44 MB total
Virtual Memory: 1900.31 MB used, 134217728.00 MB total
Read more:
servermanagers.freeforums.net/thread/68/falling-server?page=1#ixzz5U3MgxpQX